From Bootcamp to Industry-Ready: How Daniel Herrera Ortiz is Mastering Tech Art Workflows

General / 23 February 2026

From Bootcamp to Industry-Ready: How Daniel Herrera Ortiz is Mastering Tech Art Workflows 

Breaking into the game industry takes more than talent, it takes strategy, growth, and the willingness to evolve. For Daniel Herrera Ortiz, that evolution meant building on his foundation in 3D character art and stepping into tech art to broaden his opportunities in game development.

With a background in 3D character art and experience working in production, Daniel took on a new challenge: expanding into tech art through Vertex School’s Tech Art Bootcamp.  

From Outsourcing Studio to Expanding His Skillset    

Before diving into tech art, Daniel worked at CGBot, an outsourcing studio based in Monterrey, Mexico. There, he contributed to various titles for major clients such as Ubisoft and Electronic Arts. 

He earned his degree in Digital Arts and Animation from Instituto Tecnológico y de Estudios Superiores de Monterrey (ITESM) in Guadalajara, Mexico. While his primary focus was 3D character art, he also gained some experience in coding, an early hint that technical art might eventually become part of his path.

After previously completing the character track of the Game Art Program (which helped him land his role at CGBot), Daniel returned to Vertex School with a new goal: diversification. “I wanted to diversify my skills, and tech art was something I've been interested in for a long time.”

Dan's Artwork for the Tech Art Bootcamp

Building a Procedural Temple: The Capstone Project

During the Tech Art Bootcamp, Daniel developed a capstone project inspired by fan art of the Temple of Time from The Legend of Zelda: Breath of the Wild, based on a concept by Joanne Tran. Rather than simply modeling a static scene, Daniel built a procedural temple tool in Houdini, complete with a dynamic fracture system. He then used the tool to construct the environment inside Unreal Engine.

The tools he used are Houdini (procedural temple tool + dynamic fracture system) and Unreal Engine (scene assembly and real-time implementation). The result was not just a scene but a reusable system capable of generating variations efficiently.

Overcoming Technical Challenges

The biggest hurdle? Optimization. “Optimizing the fracture tool to run smoothly in Unreal Engine was the biggest challenge. The first few iterations required a bit too much time to cook the results.”

Balancing procedural flexibility with performance is a core part of tech art, and Daniel had to iterate multiple times to ensure the tool worked efficiently in a real-time environment.

Despite the complexity, learning Houdini proved smoother than expected. “Learning the ropes of Houdini was a lot smoother than I anticipated with William’s mentoring.”

Dan's Artwork for the Tech Art Bootcamp

Mentorship That Accelerated Growth

Under the guidance of Tech Art Mentor William Harvey, Daniel not only learned new tools and techniques in Houdini and Unreal but also gained a new perspective on workflow and innovation.

“He was incredibly helpful. From teaching us how to use several tools and techniques in Houdini and Unreal, to coaching the direction of the capstone project.”

One piece of advice stood out:

“Always be on the lookout for how to implement new and existing technologies to improve your workflow.”

That mindset, constantly refining and optimizing processes, is central to tech art.

Surprising Himself

Like many artists stepping into a new discipline, Daniel wasn’t sure what to expect.

“I feel I still got a lot to learn, but I did surprise myself in being able to make all of the elements within the project’s timeframe and how useful it was.”

Completing a fully functional procedural system within a structured timeframe gave him both confidence and clarity about his next steps.

Dan's Artwork for the Tech Art Bootcamp

A Recipe for Real Results

Reflecting on the experience, Daniel describes the bootcamp as:

“An amazing learning experience. Having a mentor with industry experience and the focus of a portfolio project is a great recipe for improvement and tangible results.”

For Daniel, this wasn’t just about learning Houdini, it was about expanding his professional range. Having already seen how a focused bootcamp helped him land a previous job at CGBot, he understands the value of structured, production-oriented learning.

What’s Next?

Daniel is currently seeking new opportunities in the industry, now with both character art and tech art skills under his belt. By combining artistic fundamentals, coding knowledge, and procedural workflows, he’s positioning himself as a versatile artist ready for modern game development pipelines.

Connect with Daniel
LinkedIn: https://www.linkedin.com/in/daniel-herrera-ortiz-a88b19a7/
ArtStation Project: https://www.artstation.com/artwork/nJ5O66?notification_id=7883717184
Email: daniel.h0945@gmail.com

Learn more about the Tech Art Bootcamp!